Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The Sidhe do not fight with any battle formation; each elf is left to his own devices to slay as many of the foe as possible. Nevertheless, though they fight independently, they do not ignore each other during the battle. The Herald is a perfect example of this. When not fighting himself, he will sing out a war chant, and those other elves who are fighting will listen to it and let the music guide them, inspiring them on to great deeds.
Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.
Advances from: | Warrior |
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Advances to: | Warsinger |
Cost: | 32 |
HP: | 46 |
Movement: | 6 |
XP: | 100 |
Level: | 2 |
Alignment: | chaotic |
ID | Wild Elf Herald |
Abilities: | leadership |
sword blade | 7 - 4 melee |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 20% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 2 | 40% |
Coastal Reef | - | 100% |
Deep Water | 100 | 20% |
Flat | 1 | 40% |
Forest | 1 | 60% |
Frozen | 2 | 40% |
Hills | 2 | 50% |
Impassable | 100 | 100% |
Mountains | 2 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 2 | 30% |
Unwalkable | 100 | 100% |